caution 2:
The files that every team prepares are key for rescue operations.
We hope that every team checks your own files by your agents.
Thanks in advances for preparing good files.
League P | Kobe City map | Virtual City map |total
+------------------------+------------------------+points
gis_init data from | p1 | p2 | p3 | p4 | p5 | p1 | p2 | p3 | p4 | p5 |
=============+========================+========================+======
p1 | | |
p2 | 5*5 games | 5*5 games |
p3 | for A, B | for A, B |
p4 | 4*4 games | 4*4 games |
p5 | for C | for C |
comments:
A1 --+
+-->X: using data files of (KC_C1, VC_C1, CC_C2)
B2 --+
B1 --+
+-->Y: using data files of (KC_A1, VC_A1, CC_A2)
C2 --+
C1 --+
+-->Z: using data files of (KC_B1, VC_B1, CC_B2)
A2 --+
Each team will do two rescue operations, at Kobe city and Virtual City.
The gis_init data, galpolydata and shindopolydata files are used from
other league. For example, files of C1 are used at the game of A1 vs. B2.
In a case of tie score, third game will do in the follwoing steps:
map: coin toss by |X_winner|Y_winner|Z_winner|
-------------------+--------+--------+--------+total
data files of |X_loser |Y_loser |Z_loser |points
===================+==========================+======
X_winner| | | |
Y_winner| | | |
Z_winner| | | |
The teams get points according to scores shown by LogViewers -
the 1st team gets 2 points, the 2nd team gets 1 point, 3rd team gets none.
When the score of LogViewer are the same as other teams, then they get
average points.
The teams are ranked as F1, F2, F3 by the total points of three rescue operations.
When there are teams with tie scores, the teams do rescue operations.
(extra 1) map : the other map of X_winner's coin toss
data file: X_loser
If the ties are resolved, then finish,
else do extra 2.
(extra 2) map : the other map of Y_winner's coin toss
data file: Y_loser
If the ties are resolved, then finish,
else do extra 2.
(extra 3) map : the other map of Z_winner's coin toss
data file: Z_loser
(1st game) using map: coin toss by referee.
data file: committee provides.
If the winner of the 1st game is F1,
then F1 is the champion of 2002,
else do 2nd game.
(2nd game) using map: the other map used in the 1st game.
data file: committee provides.
The winner of the 2nd game is the champion of 2002.
min. max.
-------------------+-----+-----
Fire Brigade : 10 15
Police Force : 10 15
Ambulance : 5 8
Civilian : 70 90
Fire Brigade Center: 0 1
Police Force Center: 0 1
Ambulance Center : 0 1
Refuges : 1 5
-------------------+-----+-----
ignition points : 2 8
| * | own agents | agents from OPEN source |
| Team A | Fire Brigades | Police Force, Ambulance |
| Team B | Fire Brigades, Police Force | Ambulance |
| Team C | Fire Brigades, Police Force, Ambulance | |
| Team D | Fire Brigades, Police Force, PF Center | Ambulance |
$ pwd
/../rescue-0_37-unix/RUN
$ more config.txt
################################################# new options for the 2002 competiti\on.
area_per_repair_cost : 20000000
round_down_quantity : false
accept_multiple_nozzles : true
near_agents_rescuable : true
steps_far_fire_invisible : 5
steps_agents_freezed : 3
notify_initial_position : false
notify_position_history : false
miscsimulator_supports_load : false
notify_only_fire_for_far_buildings : true
notify_unchangeable_informaion : true
# true for compatibility
################################################# traditional options
:
For more infromation, please refer to
Koto_san's mail with Subject: package ver. 0.34 available.
V=(P + S/Sint) * sqrt(B/Bint)
P: number of living civilian agent,
S: remaing HP of all agents,
Sint: total HP of all agents at initial,
B: area of houses that are not burnt,
Bint: total area at initial.
The more V value for a map, the better rescue operation.