# avoid that the fire simulator becomes some laps behind. step : 2000 ################################################# new options for the 2003 competition. # avoid slowdown for spredding fire. send_far_fire_changed_only : true notify_unchangeable_informaion : false # use new synchronization mechanism. use_gettimeofday : false # An agent can discover a fire within a distance D[m] roughly proportional # to its fieryness, where # D = K * (cycles from the start of burnup) # If fire_cognition_spredding_speed >= 0, K is given by # fire_cognition_spredding_speed. Otherwise, K is infinite. fire_cognition_spredding_speed : 10000 # If simulate_tank_quantity is true, tank quantity properties are # decreased by extinguishments. If tank is empty, extinguishments # should be faild. simulate_tank_quantity : true # Tank quantity properties are increased by tank_quantity_recovery_on_refuge # if the agent is in a refuge. tank_quantity_recovery_on_refuge : 1000 # same as max_extinguish_power # Gives the maximum quantity of a tank. tank_quantity_maximum : 15000 # not new, but the subject of the discussion say_max_bytes : 80 ################################################# new options for the 2002 competition. ignore_nozzle_position : true area_per_repair_cost : 20000000 round_down_quantity : false accept_multiple_nozzles : true near_agents_rescuable : true steps_far_fire_invisible : 5 steps_agents_freezed : 3 notify_initial_position : false notify_position_history : false miscsimulator_supports_load : false notify_only_fire_for_far_buildings : true ################################################# traditional options port : 6000 gis_port : 6001 period : 50 send_udp_size : 1472 send_udp_wait : 1 mesh_size : 1000 logname : rescue.log #textlogname_kernel_publicsock : kernel.publicsock.log.txt #textlogname_kernel_gissock : kernel.gissock.log.txt #textlogname_kernel_agentsock : kernel.agentsock.log.txt #textlogname_kernel_simulatorsock : kernel.simulatorsock.log.txt vision : 10000 voice : 30000 max_extinguish_power : 1000 ################################################# for firesimulator #[Parameters] #焼け落ち時間(木造,防火,耐火) # predicted time to be burnt down TSL1 : 50 # wooden house TSL2 : 80 # house with protection TSL3 : 120 # fire proof house #火炎吹出し時間(木造,防火,耐火) # time to flame blown up TS11 : 15 # wooden house TS12 : 60 # house with protection TS13 : 60 # fire proof house #最盛期までの時間比率C # time ratio to time when fire burn most PRC : -0.4 #ロジスチック関数の傾き係数 # coefficient of logistic function PRA : 7.8 #風速補正係数 # correction coefficient in wind velocity PRV1 : -0.4 #建物構造別ウエイト # weight factors for building constructures CWW1 : 1 CWW2 : 0.7 CWW3 : 0.02 #基準1F面積(m2) # standard 1F floor area (m2) STA1 : 100.0 #基準延べ床面積(m2) # standard the total floor space (m2) STAL : 100.0 #基準1F建物高さ(m) # standard 1F building height (m) STF1 : 3 #基準火災荷重(Kg/m2) # standard load to fire (Kg/m2) STQW : 120.0 #基準見通し角度 # angle for view STS : 2.94 #基準距離(m) # length unit(m) STD : 1.0 #木造建物着火基準値(累積延焼影響量,単位時間延焼影響量,単位時間最大延焼影響量) # parameters for fire ignition CTW1 : 0.02 # accmulation factor to spread CTW2 : 0.015 # unit factor to spread CTW3 : 0.01 # maximum factor to spread #Δt時間刻み(秒) # time interval (minute) DT : 60 #[System] #通信ログをファイルに書き出す(ON)、書き出さない(OFF) #flag to output communication log to file #WRITELOG : OFF #通信ログを画面に書き出す(ON)、書き出さない(OFF) #flag to display communication log #DISPLOG : ON ################################################# for miscsimulator # Random Seede # if this value < 0, seed for random number is the current time. #misc_random_seed : 829594 misc_random_seed : -1 # Dice の大きさ # size of Dice magnitude_dice : 10000 # DamageBury のダメージ進行関数のパラメータ k * damage^2 + l + mutation # parameter for progress DamageBury function k * damage^2 + l + mutation parameter_damage_bury_k : 0.000035 # 0.00055 parameter_damage_bury_l : 0.01 # 0.1 probability_mutation_damage_bury : 0.05 # DamageBroken のダメージ進行関数のパラメータ k * damage^2 + l + mutation # parameter for progress DamageBroken function k * damage^2 + l + mutation parameter_damage_broken_k 0.00025 parameter_damage_broken_l 0.01 probability_mutation_damage_broken : 0.05 # DamageFiery のダメージ進行関数のパラメータ k * damage^2 + l + mutation # parameter for progress DamageFiery function k * damage^2 + l + mutation parameter_damage_fiery_k 0.00025 parameter_damage_fiery_l 0.03 probability_mutation_damage_fiery : 0.05 # DamageBlock のダメージ進行関数のパラメータ k * damage^2 + l + mutation # parameter for progress DamageBlock function k * damage^2 + l + mutation parameter_damage_block_k 0.00025 parameter_damage_block_l 0.03 probability_mutation_damage_block : 0.05 # 家屋倒壊の度合 (don't change. relative to collapse-simulator) # parameters for building collapse brokenness_partial_collapsed : 25 brokenness_half_collapsed : 50 brokenness_all_collapsed : 100 # 埋没度 (埋没度_構造_倒壊度_震度_) # 木造, 一部損壊 # parameter indicating how buildings are buried buriedness_wood_partial_5seismic : 20 # less than seismic 5 buriedness_wood_partial_6seismic : 20 # seismic 6 buriedness_wood_partial_7seismic : 20 # seismic 7 buriedness_wood_partial_8seismic : 20 # more than seismic 7 # 木造, 半壊 # wooden house 50% collapsed buriedness_wood_half_5seismic : 30 buriedness_wood_half_6seismic : 30 buriedness_wood_half_7seismic : 30 buriedness_wood_half_8seismic : 30 # 木造, 全壊 # wooden house 100% collapsed buriedness_wood_all_5seismic : 60 buriedness_wood_all_6seismic : 60 buriedness_wood_all_7seismic : 60 buriedness_wood_all_8seismic : 60 # 鉄骨造, 一部損壊 # iron frame building collapsed partial buriedness_steel_partial_5seismic : 20 # less than seismic 5 buriedness_steel_partial_6seismic : 20 # seismic 6 buriedness_steel_partial_7seismic : 20 # seismic 7 buriedness_steel_partial_8seismic : 20 # more than seismic 7 # 鉄骨造, 半壊 # iron frame building 50% collapsed buriedness_steel_half_5seismic : 35 buriedness_steel_half_6seismic : 35 buriedness_steel_half_7seismic : 35 buriedness_steel_half_8seismic : 50 # 鉄骨造, 全壊 # iron frame building 50% collapsed buriedness_steel_all_5seismic : 70 buriedness_steel_all_6seismic : 70 buriedness_steel_all_7seismic : 70 buriedness_steel_all_8seismic : 70 # コンクリート造, 一部損壊 # house made of concrete collapsed partial buriedness_rc_partial_5seismic : 35 buriedness_rc_partial_6seismic : 35 buriedness_rc_partial_7seismic : 35 buriedness_rc_partial_8seismic : 35 # コンクリート造, 半壊 # house made of concrete 50% collapsed buriedness_rc_half_5seismic : 60 buriedness_rc_half_6seismic : 60 buriedness_rc_half_7seismic : 60 buriedness_rc_half_8seismic : 60 # コンクリート造, 全壊 # house made of concrete 50% collapsed buriedness_rc_all_5seismic : 80 buriedness_rc_all_6seismic : 80 buriedness_rc_all_7seismic : 80 buriedness_rc_all_8seismic : 80 # 死傷率 (構造_負傷程度_震度) # occurrence rate ( victims / indoor [wood] people) rate_wood_death_5seismic : 0.0 rate_wood_death_6seismic : 0.0024917 rate_wood_death_7seismic : 0.0092440 rate_wood_death_8seismic : 0.0200000 # 暫定: 統計データ無し # tentative (no statistics data) rate_wood_serious_5seismic : 0.3 # 0.0 rate_wood_serious_6seismic : 0.3 # 0.0027906 rate_wood_serious_7seismic : 0.3 # 0.0096705 rate_wood_serious_8seismic : 0.3 # 0.0200000 # 暫定: 統計データ無し # tentative (no statistics data) rate_wood_slight_5seismic : 0.5 # 0.0 rate_wood_slight_6seismic : 0.5 # 0.0080275 rate_wood_slight_7seismic : 0.5 # 0.0258145 rate_wood_slight_8seismic : 0.5 # 0.0600000 # 暫定: 統計データ無し # tentative (no statistics data) rate_steel_death_5seismic : 0.00000535 rate_steel_death_6seismic : 0.00012521 rate_steel_death_7seismic : 0.0007503 rate_steel_death_8seismic : 0.005 # 暫定: 統計データ無し # tentative (no statistics data) rate_steel_serious_5seismic : 0.0001275427 rate_steel_serious_6seismic : 0.000279061 rate_steel_serious_7seismic : 0.0096705 rate_steel_serious_8seismic : 0.03 # 暫定: 統計データ無し # tentative (no statistics data) rate_steel_slight_5seismic : 0.0005437693 rate_steel_slight_6seismic : 0.00798749 rate_steel_slight_7seismic : 0.0257665 rate_steel_slight_8seismic : 0.1 # 暫定: 統計データ無し # tentative (no statistics data) rate_rc_death_5seismic : 0.00000535 rate_rc_death_6seismic : 0.00012521 rate_rc_death_7seismic : 0.0007503 rate_rc_death_8seismic : 0.005 # 暫定: 統計データ無し # tentative (no statistics data) rate_rc_serious_5seismic : 0.0001275427 rate_rc_serious_6seismic : 0.000279061 rate_rc_serious_7seismic : 0.0096705 rate_rc_serious_8seismic : 0.03 # 暫定: 統計データ無し # tentative (no statistics data) rate_rc_slight_5seismic : 0.0005437693 rate_rc_slight_6seismic : 0.00798749 rate_rc_slight_7seismic : 0.0257665 rate_rc_slight_8seismic : 0.1 # 暫定: 統計データ無し # tentative (no statistics data) # 埋没率 # burial rate rate_bury_wood_5seismic: 1.0 # 0.00001 rate_bury_wood_6seismic: 1.0 # 0.0292 rate_bury_wood_7seismic: 1.0 # 0.1 rate_bury_wood_8seismic: 1.0 # 0.2 # 統計資料なし # tentative (no statistics data) rate_bury_steel_5seismic: 0.0 rate_bury_steel_6seismic: 0.001782 rate_bury_steel_7seismic: 0.0040 rate_bury_steel_8seismic: 0.008 # 統計資料なし # tentative (no statistics data) rate_bury_rc_5seismic: 0.0 rate_bury_rc_6seismic: 0.001782 rate_bury_rc_7seismic: 0.0040 rate_bury_rc_8seismic: 0.008 # 統計資料なし # tentative (no statistics data) # 埋没時にダメージを受ける確率 (these sumation <= 1.0) # probability how much persons are damaged when they are buried prob_bury_slight: 0.4 prob_bury_serious: 0.5 prob_bury_dying: 0.1 # 延焼している建物内でダメージを受ける確率 (these sumation <= 1.0) # probability how much persons are damaged when they are in burning houses prob_fiery_slight: 0.4 # 0.4 prob_fiery_serious: 0.2 # 0.5 prob_fiery_dying: 0.1 # 0.1 # 道路閉塞でダメージを受ける確率 (these sumation <= 1.0) # probability how much persons are damaged when they are on blocked roads prob_block_slight: 0.4 # 0.5 prob_block_serious: 0.2 # 0.4 prob_block_dying: 0.1 # 0.1 # 倒壊によるダメージ # damage by collapse # 無傷 # no damage damage_broken_unhurt: 0 # 軽傷 # slightly wounded damage_broken_slight: 2 # 重傷 # seriously wounded damage_broken_serious: 10 # 死亡 # death damage_broken_death: 10000 # 埋没によるダメージ # damage by burial # 無傷 # no damage damage_bury_unhurt : 0 # 軽傷 # slightly wounded damage_bury_slight : 3 # 重傷 # seriously wounded damage_bury_serious: 15 # 瀕死 # fatally wounded damage_bury_dying: 100 # 火災によるダメージ # damage by fire # 無傷 # no damage damage_fiery_unhurt : 0 # 軽傷 # slightly wounded damage_fiery_slight : 5 # 重傷 # seriously wounded damage_fiery_serious: 20 # 瀕死 # fatally wounded damage_fiery_dying: 100 # 死亡 # death damage_fiery_death: 10000 # 道路閉塞によるダメージ # damage by road blockade # 無傷 # no damage damage_block_unhurt : 0 # 軽傷 # slightly wounded damage_block_slight : 3 # 重傷 # seriously wounded damage_block_serious: 8 # 瀕死 # fatally wounded damage_block_dying: 15 # 死亡 # death damage_block_death: 10000 # Civilian に与えるダメージに対する倍率 # Civilian 以外のエージェントに適用 # factors to other agents (standard = civilian agent) # for AmbulanceTeam magnification_damage_bury_ambulance: 0.2 magnification_damage_broken_ambulance: 0.2 magnification_damage_fiery_ambulance: 1.0 magnification_damage_block_ambulance: 0.5 # for PoliceForce magnification_damage_bury_police: 0.2 magnification_damage_broken_police: 0.2 magnification_damage_fiery_police: 1.0 magnifoication_damage_block_police: 0.2 # for FireBrigade magnification_damage_bury_firebrigade: 0.2 magnification_damage_broken_firebrigade: 0.2 magnification_damage_fiery_firebrigade: 0.2 magnification_damage_block_firebrigade: 0.2